World Explorer 3DExplore Any Place on Earth and Beyond

Drive, walk, and fly any place in the world. Then launch to orbit and land on the Moon all without leaving your seat.

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Performance note: Desktop recommended for best frame rate and rendering quality.

Gameplay

Walking mode in a Baltimore alley session with GUFT teammate tag

Multiplayer Alley Walk

On-foot exploration with live teammate presence, mode HUD, and build controls in-session.

Driving mode in the same Baltimore session with obstacles and teammate ahead

Multiplayer Alley Drive

Drive through obstacle-filled lanes while synced to the same room and player context.

Drone mode above the same alley showing 5 meter AGL HUD telemetry

Multiplayer Alley Drone

Low-altitude drone camera with AGL telemetry for tactical aerial visibility during shared play.

Drone view over Baltimore skyline

Drone Recon: Baltimore

High-altitude drone mode with full city coverage and live HUD telemetry.

Space flight view with orbital paths and controls

Orbital Space Flight

Rocket traversal in a solar-system scene with moon targeting and flight metrics.

Walking on the moon surface

Moon Surface Walking

Switch from vehicle to on-foot exploration directly on lunar terrain.

Block building mode with placed structures

Block Builder

Minecraft-style block placement for custom structures and world experimentation.

Driving through Baltimore streets

Street Driving

Third-person car handling through dense urban blocks and road networks.

Driving a car on the moon

Moon Driving

Low-gravity vehicle traversal tuned for stable traction on lunar surfaces.

Drone view over Monaco coastline

Drone Recon: Monaco

Coastal city flyovers with broad terrain visibility and persistent map context.

Drone mode on moon with star field

Moon Drone Mode

Aerial lunar scans with crater visibility and navigation overlays.

Paint the Town Red rooftop challenge in progress

Paint the Town Red

Timed challenge mode where rooftops and buildings are painted as objectives.

Memory flower marker with popup details

Memory Flower Markers

Place location-linked memories with quick actions for review and cleanup.

Police pursuing the player car

Police Chase

Dynamic pursuit encounters while driving through the city.

Busted modal after getting caught by police

Failure State Feedback

Clear in-game fail screens with immediate retry flow.

Feature Grid

Unified World Loop

Stay in one simulation while switching between driving, walking, drone, and rocket.

Map + Terrain Runtime

OSM-backed roads, POIs, and adaptive terrain detail for large-scale traversal.

Challenge Layer

Timed red-flower challenge with leaderboard storage and repeatable starts.

Memory Markers

Drop location-based notes and flowers as part of your exploration trail.

Mobile Controls

Dual-pad touch controls for small screens with mode-specific action bindings.

Accessible For Everyone

All core gameplay is free. Optional monthly donations help a solo developer keep shipping updates.

Optional Donations

Free Access
$0 / month
  • Full core exploration loop
  • Multiplayer for any signed-in account
  • No payment required to play
  • Open access for everyone
Supporter Donation
$1 / month (optional)
  • Optional monthly contribution
  • Helps cover hosting and active development
  • Keeps the project open and accessible
Pro Donation
$5 / month (optional)
  • Everything in Supporter Donation
  • Early access to new playable demos
  • Bigger monthly support for the solo dev roadmap

FAQ

Does it run on mobile?

Yes. The runtime includes mobile controls, but desktop is recommended for highest visual quality and smoother frame pacing.

How demanding is it?

The app adapts LOD dynamically. Larger cities and space transitions still perform best on modern desktop GPUs.

Is multiplayer free?

Yes. Multiplayer is free for any signed-in account. Donations are optional and only help sustain development.

Where does map data come from?

OpenStreetMap contributors (ODbL), with additional optional provider APIs configured by the user.